Solid Angle Cinema 4D to Arnold 4.2.4


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Jun 16, 2022
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Solid Angle Cinema 4D to Arnold 4.2.4


Solid Angle Cinema 4D to Arnold 4.2.4 | 4.1 Gb

The software developer Solid Angle announced the launch of Arnold (C4DtoA) 4.

2.4 for Cinema4D. This update uses Arnold and is a minor feature release brig improvements to the Arnold Sky, USD export and a number of bug fixes.
A new Color Correct tab is added to the Arnold Sky object, quad, skydome and mesh lights, where the linked texture can be color corrected. (C4DTOA-2746)
Flat sky color is not displayed any more in the viewport, only textures. (C4DTOA-2755)
Animation (frame sequence) is now exported via the Scene Export dialog to a single USD file, instead of multiple files per frame, if no padding (####) is defined in the file name. (C4DTOA-2747)
Since Cinema 4D S26.107 nodes can be inserted by dragging them and dropping them on a wire (existing connection between two nodes). (C4DTOA-2769)- C4DTOA-2745 - No undo when adding, removing, reordering imagers
- C4DTOA-2750 - Arnold Scatter does not set display color to some of the instances
- C4DTOA-2759 - Wrong color space in the IPR when started in a new empty scene
- C4DTOA-2760 - Undo does not work properly in a Node Material
- ARNOLD-12352 - Unsupported VECTOR2 AOV deep output prevents EXR files from being written
- ARNOLD-12328 - Unwanted AiUniverseCompare log messages during rendering
- ARNOLD-12292 - Log reports original requested samples instead of actual samples used during negative progressive passes
- ARNOLD-12199 - Disk and Cylinder lights aren't motion blurred in the camera
- ARNOLD-12051 - Skydome texture is not flushed after calling AiUniverseCacheFlush
- ARNOLD-10959 - Inconsistent order of light AOVs in output iterators passed to the driver API
- ARNOLD-11064 - [GPU] Crash when rendering the N AOV with volumes
- usd#1168 Remove attributes reset in the lights delegate
- usd#1165 Support double array primvars in the procedural
- usd#1175 Fix authoring per-channel connections so that the output attribute exists
- usd#1170 Support render products with no productName
rendering library, or API, developed by Solid Angle and used by a number of prominent organizations in film, television and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation.
Arnold uses cutting-edge algorithms that make the most effective use of your computer's hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units.
The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects.
supports most Cinema 4D features such as instances, cloners, deformers, generators, MoGraph geometry, hair, and ThinkingParticles. It also supports both animation and single frame distributed rendering in Team Render, allowing the use of all computers in a local network to speed-up Arnold rendering. Third-party plugins TurbulenceFD and X-Particles are natively supported, allowing artists to render high quality smoke, fire, and particle effects with fully interactive feedback. Other features include volume rendering with OpenVDB, a node-based material editor and a comprehensive list of shaders and utilities, including vertex maps and per-face materials.
SL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature�-length CGI animation and big� budget visual effects, while at the same simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.
Solid Angle Cinema4D to Arnold
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